This low-poly 3D concept piece is a reimagining of the classic Dr. Seuss story, "How the Grinch Stole Christmas." The stylized aesthetic was achieved using low-poly modeling techniques in 3DS Max. The scene was then rendered using Arnold's Toon Shader. A vivid, contrasting color palette and playful lighting was used to emulate Seuss’s iconic style. Additionally, it demonstrates my versatility in utilizing different 3D modeling and rendering software to achieve the desired aesthetic.
Tools and Skills:
3DS Max | Low-Poly 3D Modeling | Arnold Toon Shader Rendering | Photoshop Post Processing